need-tweak-the-cooldown

Templar Map build by hesoyam

Techniques

  • Valor Surge: Grants a DMG Boost to all allied characters within 5 grids of the caster for 2 turns and dispels 1 random status ailment or debuff. (Casts once before battle starts.)
  • Light Sword Array: Creates 4 light swords around the caster. When attacked, removes 1 sword to counterattack, dealing Light DMG once to all enemies within 1 grid of the attacker. (Casts before battle starts; Sword Formation counterattack counts as a Technique cast.)
  • Hamper Strike: Selects a grid within 4 grids of the caster. Deals Light DMG once to all enemies within 2 grids of the target grid, with an 85% base chance to inflict Taunt for 1 turn. Increases the chance to Taunt non-character units by 100%.
  • Dawnburst: Deals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)

Charms

  • Healing Shift: Increases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.
  • Holy Restoration: Casting each Light Technique has a 70% chance to gain 1 stack of Renewing Light. At 6 stacks of Renewing Light, heals the caster once.
  • Holy Recuperation: At the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.
  • Iron Will: Enemies affected by Taunt deal reduced DMG to the caster.

Fantomon

Aegiswing

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