Map Clear/Bond Odyssey
Templar Map build by Gillytine
Guide
Heavy AoE, damage becomes heals, heals becomes shields. Shields provide damage boost.
Techniques
- Swirling Blade: Attacks 1 enemy within 1 grid of the caster, dealing Water DMG once and converting 20% of the DMG dealt into a shield (up to 50% of the caster's max HP) for the caster for 2 turns.
- Raging Maelstrom: Deals Water DMG once to all enemies within 3 grids of the caster, with a 40% base chance to knock them back by 1 grid towards the caster.
- Dawnburst: Deals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)
- Phantom Blade: Deals Light DMG once to all enemies in a 3×4 grid area in front of the caster. (Large targets may take multiple hits.)
Charms
- Blade of Lament: Each time a Technique deals DMG to an enemy, triggers a Lifesteal effect, up to 50% of the caster's max HP.
- Healing Shift: Increases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.
- Holy Recuperation: At the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.
- Defensive Assault: Grants an ATK boost when the caster is shielded.
Fantomon
Aegiswing