Map Clear/Bond Odyssey

Templar Map build by Gillytine

Guide

Heavy AoE, damage becomes heals, heals becomes shields. Shields provide damage boost.

Techniques

  • Swirling Blade: Attacks 1 enemy within 1 grid of the caster, dealing Water DMG once and converting 20% of the DMG dealt into a shield (up to 50% of the caster's max HP) for the caster for 2 turns.
  • Raging Maelstrom: Deals Water DMG once to all enemies within 3 grids of the caster, with a 40% base chance to knock them back by 1 grid towards the caster.
  • Dawnburst: Deals Light DMG once to all enemies within 3 grids of the caster. (Large targets may take multiple hits.)
  • Phantom Blade: Deals Light DMG once to all enemies in a 3×4 grid area in front of the caster. (Large targets may take multiple hits.)

Charms

  • Blade of Lament: Each time a Technique deals DMG to an enemy, triggers a Lifesteal effect, up to 50% of the caster's max HP.
  • Healing Shift: Increases healing received. Instead of restoring HP, all healing is converted at a 1:1 ratio into a shield for 2 turns. When the shield disappears, any remaining shield strength is converted 1:1 back into HP.
  • Holy Recuperation: At the end of the caster's turn, if no Techniques were cast this turn, heals the caster once and increases DMG dealt next turn by 50%.
  • Defensive Assault: Grants an ATK boost when the caster is shielded.

Fantomon

Aegiswing

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