Counter-Build?

Templar Map build by hesoyam

Techniques

  • Last Stand: Moves to any empty space within 4 grids of the caster, dealing Physical DMG once to 1 enemy within 1 grid of the caster, with an 85% base chance to inflict Taunt for 1 turn. Increases the chance to Taunt non-character units by 100%. (Prioritizes large targets.)
  • Swirling Blade: Attacks 1 enemy within 1 grid of the caster, dealing Water DMG once and converting 20% of the DMG dealt into a shield (up to 50% of the caster's max HP) for the caster for 2 turns.
  • Light Sword Array: Creates 4 light swords around the caster. When attacked, removes 1 sword to counterattack, dealing Light DMG once to all enemies within 1 grid of the attacker. (Casts before battle starts; Sword Formation counterattack counts as a Technique cast.)
  • Luminous Shield: Increases the caster's Block Rate and Block Efficiency for 3 turns. (Zero Initial CD)

Charms

  • Blade of Lament: Each time a Technique deals DMG to an enemy, triggers a Lifesteal effect, up to 50% of the caster's max HP.
  • Holy Bulwark: Counterattack skills deal more DMG.
  • Counter Blade: When damaged by an enemy's Technique within 2 grids of the caster, there is a 50% chance to counterattack, dealing Physical DMG once to the attacker.
  • Sacred Rhythm: From the caster's 3rd turn onward, increases DMG dealt at the start of each turn. Stacks up to 3 times.

Fantomon

Aegiswing

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