Deff-shield?

Templar Map build by hesoyam

Techniques

  • Valor Surge: Grants a DMG Boost to all allied characters within 5 grids of the caster for 2 turns and dispels 1 random status ailment or debuff. (Casts once before battle starts.)
  • First Light: Removes all shields to select a grid within 4 grids of the caster and deals Light DMG once to all enemies within a 1-grid square area around the target grid. The DMG dealt is a percentage of the shields consumed.
  • Guardian Ring: Grants a shield based on DEF to the caster for 2 turns. (Zero Initial CD)
  • Desperate Protection: Grants a shield based on the caster's DEF to the ally with the lowest HP within 3 grids of the caster, lasting for 3 turns.

Charms

  • Holy Aegis: Increases the caster's DEF. Increases the effectiveness of DEF-based shields granted by the caster.
  • Iron Fortress: At the start of battle, increases the DEF of all allied characters within a 3-grid square area of the caster by a percentage of the caster's own DEF. This effect is unique and cannot be dispelled.
  • Punishment Sigil: Each time the caster blocks an enemy's Technique attack, there's a 100% base chance to inflict Sigil.
  • Block Awareness: Increases the caster's Block Rate.

Fantomon

Aegiswing

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