4v4 Support

Prophet Tournament build by Torrent

Techniques

  • Waterling Summon: Summons a Waterling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, but cannot be the primary target of attacks or healing. It remains for up to 5 turns. (Zero Initial CD)
  • Frenzy Totem: Summons a Totem in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats, but cannot be the primary target of attacks or healing. It remains for up to 5 turns. (Zero Initial CD)
  • Decoy Clone: Summons a Clone in front of the caster and connects it with 1 enemy. When the Clone's HP decreases, the connected target loses an equal amount of HP. The Clone lasts for 3 turns, inherits 60% of the target's DEF and a percentage of its other stats, and is prioritized by allies as an attack target. (Zero Initial CD)
  • Water Assault: Deals Water DMG once to all enemies in a 3×4 grid area in front of the caster. DMG decreases by 25% for each subsequent hit on the same target. (Large targets may take multiple hits.)

Charms

  • Mantra of Blessings: At the start of the caster's turn, grants Blessing to the allied character with the highest ATK, increasing their DMG. This effect lasts until the start of the caster's next turn and cannot be dispelled.
  • Ring of Omen: At the start of the caster's turn, reduces Effect RES of all enemies within 5 grids of the caster. This effect is unique. Also there's a 50% base chance to inflict Vulnerability for 1 turn.
  • Shadow Vengeance: Upon taking lethal DMG for the first time, the caster survives with 1 HP and enters Shadow Form, lasting until the end of the caster's turn (cannot be dispelled). In this form, the caster is immune to all DMG, can't be healed, won't be the primary target of attacks, deals increased DMG, and reduces Technique CD by 2 turns. (The caster dies immediately if failing to win when Shadow Form ends, ignoring any effects that would preserve HP.)
  • Water to Ice: When the caster's Technique deals Water DMG to an enemy, there's a 50% chance to trigger Condensation, dealing additional Water DMG once, with a 30% base chance to inflict Frozen for 1 turn.

Fantomon

Pandarial

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