Summon Carry
Sage Map build by Fuppy
Guide
Just make sure the treantling is not getting killed, swap the position of the skill if its being killed
Techniques
- Stonechief Summon: Summons a Stonechief in front of the caster that immediately acts. The summon inherits a percentage of the caster's stats and remains for up to 5 turns. (Zero Initial CD)
- Tempest Sphere: Deals Wind DMG 5 times to 1 enemy within 3 to 5 grids of the caster.
- Wind's Delight: Selects a grid within 6 grids of the caster. Launches 7 waves of wind blades at the target grid and random enemies within 1 grid to the target grid's left and right. Each wave deals Wind DMG once to all enemies within 1 grid of the enemy target. DMG decreases by 35% for each subsequent hit on the same target.
- Treantling Summon: Summons a Treantling behind the caster that immediately acts. The summon inherits a percentage of the caster's stats, but cannot be the primary target of attacks or healing. It remains for up to 5 turns. (Zero Initial CD)
Charms
- Soul Spark: Increases the ATK of the caster's summons but reduces their duration by 2 turns. (Summons last at least 1 turn; this Charm does not affect summons without a turn limit.)
- Unstable Aura: When the caster's Technique deals DMG to an enemy, there's a 25% chance to trigger Aura, dealing additional Wind DMG once, with a 60% base chance to knock them back by 1 grid.
- Mana Surge: Increases the caster's Crit Rate.
- Wind's Whisper: Increases the caster's Wind DMG.
Fantomon
Sylvaerie